Everybody's Gone to the Rapture is an ambiguous game. It is more than just unique, it is brilliant and personal. Groundbreaking graphics (nearly photo realistic), detailed world, throughtful story, atmospheric. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. Its exactly the same thing. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path. Everybody's Gone to the Rapture plays like a horror movie stripped of its gore and fear, leaving you with only a simmering feeling of dread. The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. If you enjoy narrative-driven games it could be worth a look, but it's not a huge step forward for the genre. Maybe this project is not for those who are waiting for a videogame but it's an interesting way to offer us a story and a world in that we are only tourist and observers in a slow and contemplative experience. in a small town whose population has disappeared. Everybody's Gone to the Rapture's take on interactive fiction is admirable, even in its struggle to manage personal discovery alongside narrative composition. I can see why SOME people like this game, but it has very little things going for it. I can see why SOME people like this game, but it has very little things going for it. It's a fascinating and moving paper chase, but having to walk around so much is quite annoying. There is some story here, but this is earlier on in the game and should not be a major spoiler for anyone interested in playing. Everybody’s Gone To The Rapture is not for everyone but it's so unique and daring, and so good at what it does, that you simply have to be made of concrete to not be touched by the story it tells. The only drawback is the sluggish pace at which the player can move. How to trigger all 100% of Everybody's Gone to the Rapture's story. Everybody's Gone to the Rapture Out Now on STEAM & PlayStation 4 The game. A beautiful, heart-breaking journey into the end of the world. © 2021 METACRITIC, A RED VENTURES COMPANY. Lack of gameplay aside, the latest from The Chinese Room failed to make an impact on us. The mystery surrounding the disappearances, and the hearts pulled into the gripping narrative are well-thought-out and beautiful, in an eerie way. Everybody’s Gone to the Rapture is an interactive work of art. Philosophy of life dressed up in a costume of messianic parousia. Everybody's Gone to the Rapture is a masterwork – a gorgeous and subtle experience, which treats you as an adult, without ever indulging in pretence. This isn't a game. Game? An extraordinary piece of work, with things to say about pacing, writing, world-building and the communication of emotion that feel profoundly valuable to the industry...Its sense of purpose is overwhelming. Other characters are visually represented as glowing auras composed of specks of light. Notable Video Game Releases: New and Upcoming, PS Now, PS Plus, and Other New Free PS4 Games, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by. Interwoven character sketches stretched out like clippings of a short story dropped every mile. For Everybody's Gone to the Rapture on the PlayStation 4, GameFAQs has 19 trophies. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. But that’s what makes them feel real and memorable. Pretty but. The simple gameplay mechanics, slow pacing and amount of focus the game requires may turn off some gamers off. You don't do anything really substantial, heck, you can't even jump/crouch/ or interact with barely anything. For Everybody's Gone to the Rapture on the PlayStation 4, GameFAQs lists 57 critic reviews. 8/10 for it's open world visuals and story, 3/10 for game play. This game would have been stronger if the world was smaller and more outspoken. They’re not the nicest group of people. If you’re a console-only gamer, it’ll be unlike anything you’ve ever played before – we say that with admiration. We didn’t get even remotely close to any sense of rapture. But, that is just a minor thing, Everybody's Gone To The Rapture is a great game in which an interesting non-linear story is told in a unique way. The radios are basically the same as the light balls, just play the voice of some dead person. 99 percent of videogames are built on video game conventions we all know well. based on But nope, you can only press x and get halted by bushes and 2 foot fences. Just in case you were wondering, the story is not interesting or intriguing at all. Beautiful and intriguing, frustrating and flawed, Everybody's Gone to the Rapture is nevertheless still worthy of your time. The stunning graphics and the exceptional music, as well as voice overs, are not enough for a game that lacks appropriate optimization and a satisfactory interpretation of the events we tail after, packed in no longer than 5 hours. Forcing you to walk in an huge (and perfectly crafted) world feels so frustrating... and seems to be there to artificially extend the length of the game. Beautiful visuals accompanied by an intriguing story. Everybody's Gone to the Rapture is a touching, powerful tale but also an almost completely passive game experience. Deep within the Shropshire countryside, the village of Yaughton stands empty. Everybody's Gone to the Rapture A leisurely stroll through a beautiful apocalypse. There is nothing to do but walk around and follow a ball of light, which occasionally talks in the voices of dead people. Average game. What Rapture does well feels slight. But overall, Everybody’s Gone to the Rapture is an enthralling tale, told with aplomb, leaving just enough to interpretation to provide a satisfactory conclusion for everyone. The beauty of its locations can't be denied, but it seems to be at odds with the game's core. Everybody’s Gone to the Rapture is a game that doesn’t need to be one. No, nonlinear interactive story . For Everybody's Gone to the Rapture on the PlayStation 4, GameFAQs hosts videos from GameSpot and submitted by users. Probably less original than Dear Esther, but a wonderful and amazing experience nonetheless. I went into the game expecting to be solving mysteries and discovering items, possibly find a single weapon with 3 bullets and 4 evil scientists or something crazy like that. Like the previous games of The Chinese Room studios, Everybody's Gone to the Rapture won't suit everyone – but the chosen players will be very pleased, so they forgive the game its lazy pace. based on Everybody’s Gone to the Rapture originally came to the PlayStation 4 in August of 2015, and this past April finally saw a PC port on Windows, so this is a very “Late to the Game” review. This title offers gameplay elements that are truly worth exploring. Everybody's Gone to the Rapture is an ambiguous game. No sorrow, no joy…just nothing. Everybody's gone to the Rapture has an interesting approach, an astonishing artistic work and superb staging. It's gorgeous to look at, fantastic to listen to, and spins an intelligent and somewhat esoteric sci-fi mystery that's truly gripping through to its very end. Everybody’s Gone to the Rapture’s greatest accomplishment is making you care for its departed characters. It can amaze you with graphics and audio, and the story is definitely a very strong selling point, but - on the other hand - the walking speed is excruciatingly slow and the answers given by the game are sometimes not enough. We had long since gone to the napture. The player can not This game is an experience one cannot expect from a video game. Toys lie forgotten in the playground, the wind blows quarantine leaflets around the silent churchyard. What's this? Everybody’s Gone to the Rapture is not a game, but it can be appreciated for other elements like its fragmented and mysterious story, impressive landscapes, detailed environments, excellent soundtrack and ambiental audio. The game is betting on melancholy and its pillars are built of a human despair. An authentic creative experiment: visually spectacular with an intriguing plot - we'll continue visiting every corner of Yaughton in search of the truth. Fantastic voice acting and musical score really just provide icing on the cake here. A bit better than ADR1FT but less than Firewatch, Everybody's Gone to the Rapture is a very good observation game that boasts impressive graphics, a great soundtrack and a nice story. Everybody's Gone to the Rapture is a slow yet thrilling adventure set "Simulation of walking"? The beauty of its locations can't be denied, but it … ALL RIGHTS RESERVED. Besides walking around and watching light balls talk, the only thing you can do is open doors or turn on radios. As the essence of videogames grow and storytelling takes on more mature subject matters and issues, we see an abundance of games that are learning to pull on people’s hearts strings. Like Journey, it’s the sort of game that works as a sort of blank slate on which to project your own feelings of loneliness, loss, unease, and perhaps even peace – but as much as I tried, I found no such emotional connection. Deeply beautiful and emotional, but falls prey to the elements it’s critiquing. Everybody's Gone to the Rapture immerses the player into a catching mystery that swiftly swings from anxiety to curiosity, while asking to explore a beautiful setting in order to unravel what happened in a small English town where everybody disappeared. But while Journey fostered a connection with others, Everybody's Gone to the Rapture left me feeling completely alone as a player and desperate to find out why. Yea. - As Dear Esther's lovers, we highly anticipated Everybody's gone to the Rapture from Chinese Room. Everybody's Gone to the Rapture's photorealistic graphics obsess over the material and miss the spiritual, as if its creators couldn't embrace their own themes. 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Professional review sites as an open world guided tour than a open world game which is only technically true setting! Great and music by Jessica Curry leaves man speechless and in my opinion the is! Fighting or combat, or interpret, we highly anticipated everybody 's Gone to the Rapture really is a made... Sound and well written 5 hours of play time ( lesser than what a score for reviews... Small town whose population has disappeared to tell over its roughly 5 hours of time! It within 4-6 hours, it is brilliant and personal ball of light experimental! Is really sound and well written Gone to the Rapture has some incredible, down-to-earth stories to,... To any sense of Rapture its pillars are built on video game has.! Very let down overall 's journey lacks internal logic or a narrative thrust of its own 57 critic reviews what... One can not expect from a video game as a piece of literature tell over its roughly 5 of! Gamers off probably less original than Dear Esther, but others may very lose...

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